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  • Alex Borro's avatar
    Fix CoreXY speed calculation · 422a958a
    Alex Borro authored
    For cartesian bots, the X_AXIS is the real X movement and same for
    Y_AXIS.
    But for corexy bots, that is not true. The "X_AXIS" and "Y_AXIS" motors
    (that should be named to A_AXIS
    and B_AXIS) cannot be used for X and Y length, because A=X+Y and B=X-Y.
    So we need to create other 2 "AXIS", named X_HEAD and Y_HEAD, meaning
    the real displacement of the Head.
    Having the real displacement of the head, we can calculate the total
    movement length and apply the desired speed.
    422a958a